#endif
private:
-define guiApp = ((GuiApplication)__thisModule); // how to do this in a dll?
+define guiApp = (GuiApplication)((__thisModule).application);
define selectionColor = guiApp.currentSkin.selectionColor; //Color { 10, 36, 106 };
static char * fileIconNames[] =
class FileSystemBoxBits
{
- bool foldersOnly:1, filesOnly:1, details:1, treeBranches:1, previewPictures:1, navigateFolders:1;
+ bool foldersOnly:1, filesOnly:1, details:1, treeBranches:1, previewPictures:1, navigateFolders:1, autoLoad:1;
//bool header:1, freeSelect:1, fullRowSelect:1, multiSelect:1, autoScroll:1, alwaysHL : 1, moveRows:1, resizable:1;
//bool moveFields:1, clearHeader:1, alwaysEdit:1, collapse:1, treeBranch:1, rootCollapse:1, heightSet:1;
//bool sortable:1, noDragging:1, fillLastField:1, expandOnAdd:1;
}
get { return bits.treeBranches; }
};
- property bool navigateFolders { set { bits.navigateFolders = value; bits.foldersOnly = !value; } get { return bits.navigateFolders; } };
+ property bool navigateFolders { set { bits.navigateFolders = value; bits.filesOnly = !value; } get { return bits.navigateFolders; } };
+ property bool multiSelect { set { list.multiSelect = value; } get { return list.multiSelect; } };
+ property bool autoLoad { set { bits.autoLoad = value; } get { return bits.autoLoad; } };
property FileSystemNode node
{
}
}
+ FileSystemNode SelectLocation(char * location)
+ {
+ int c;
+ char * temp;
+ char step[MAX_LOCATION];
+
+ //StringArray steps { growingFactor = 4 };
+ Array<String> steps { };
+ FileSystemNode result = null;
+ FileSystemNode node = null;
+
+ temp = CopyString(location);
+ while(temp[0])
+ {
+ GetLastDirectory(temp, step);
+ StripLastDirectory(temp, temp);
+ steps.Add(CopyString(step));
+ }
+
+ for(c = steps.count - 1; c >= 0; c--)
+ {
+ char * t = steps[c];
+ node = Find(steps[c], node);
+ if(!node)
+ break;
+ //Select(node);
+ }
+ if(node)
+ {
+ result = node;
+ Select(result);
+ }
+
+ steps.Free();
+ delete temp;
+ delete steps;
+
+ return result;
+ }
+
FileSystemNode Find(const char * name, FileSystemNode parent)
{
- FileSystemNode node;
- FileSystemNode start = parent ? parent : root;
- if(!start.loaded || !start.childrenLoaded)
- LoadTreeNode(start);
- for(node = start.children.first; node; node = node.next)
- if(node.name && !strcmpi(node.name, name))
- return node;
- return null;
+ FileSystemNode node = null;
+ FileSystemNode result = null;
+ if(!parent/* && !strcmp(name, "/")*/)
+ {
+ DataRow row;
+ for(row = list.firstRow; row; row = row.next)
+ {
+ node = (FileSystemNode)row.tag;
+ if(node.name && !fstrcmp(node.name, name))
+ break;
+ }
+ if(node)
+ result = node;
+ //result = root;
+ }
+ else
+ {
+ FileSystemNode start = parent ? parent : root;
+ if(!start.loaded || !start.childrenLoaded)
+ LoadTreeNode(start);
+ for(node = start.children.first; node; node = node.next)
+ if(node.name && !fstrcmp(node.name, name))
+ break;
+ if(node)
+ result = node;
+ }
+ return result;
}
void Refresh()
InitFileIcons();
list.AddField(nameField);
+ bits.autoLoad = true;
}
~FileSystemBox()
{
bool OnPostCreate()
{
- Load();
+ if(bits.autoLoad)
+ Load();
return true;
}
bool NotifyDoubleClick(ListBox listBox, int x, int y, Modifiers mods)
{
- return OpenNode();
+ OpenNode();
+ return false;
}
bool NotifyKeyDown(ListBox listBox, DataRow row, Key key, unichar ch)
{
if((!bits.foldersOnly && !bits.filesOnly) ||
(bits.foldersOnly && listing.stats.attribs.isDirectory) ||
- (bits.filesOnly && !listing.stats.attribs.isDirectory/*listing.stats.attribs.isFile*/)) // TOCHECK: isFile broken?
+ (bits.filesOnly && listing.stats.attribs.isFile))
{
FileSystemNode node = MakeFileSystemNode(listing.stats, listing.name, listing.path, bits.previewPictures, displaySystem);
DataRow row = list.AddRow();
if(isRoot)
{
root.type = computer;
- root.name = rootName;
+ root.label = rootName;
}
list.Sort(nameField, 1);
{
FileListing listing { path, extensions = extensions };
if(node.children.count == 1)
- DeleteNode(node.children.first);
+ DeleteNode(node.children.first);
while(listing.Find())
{
- if((!bits.foldersOnly && !bits.filesOnly) ||
+ if(!listing.stats.attribs.isRemovable && ((!bits.foldersOnly && !bits.filesOnly) ||
(bits.foldersOnly && listing.stats.attribs.isDirectory) ||
- (bits.filesOnly && !listing.stats.attribs.isDirectory/*listing.stats.attribs.isFile*/)) // TOCHECK: isFile broken?
+ (bits.filesOnly && listing.stats.attribs.isFile)))
{
FileSystemNode child = MakeFileSystemNode(listing.stats, listing.name, listing.path, bits.previewPictures, displaySystem);
AddTreeNode(child, true, false, node);
{
if((!bits.foldersOnly && !bits.filesOnly) ||
(bits.foldersOnly && listing.stats.attribs.isDirectory) ||
- (bits.filesOnly && !listing.stats.attribs.isDirectory/*listing.stats.attribs.isFile*/)) // TOCHECK: isFile broken?
+ (bits.filesOnly && listing.stats.attribs.isFile))
{
FileSystemNode child = MakeFileSystemNode(listing.stats, listing.name, listing.path, bits.previewPictures, displaySystem);
- AddTreeNode(child, true, false, parent);
+ AddTreeNode(child, listing.stats.attribs.isFile, !listing.stats.attribs.isFile, parent);
added = true;
}
}
if(!added)
added = true;
}
- //parent.childrenLoaded = true;
+ parent.childrenLoaded = true;
}
void AddTreeNode(FileSystemNode node, bool loaded, bool addLoader, FileSystemNode addTo)
ExplorerFileItem item { };
- //if(attribs.isFile) // TODO fix this in ecere
+ //if(stats.attribs.isFile) // -- should work now
if(attribs.isDirectory)
{
extension[0] = 0;
int indent;
char * path;
char * name;
+ char * label;
char * extension;
char * info;
DataRow row;
FileSystemNode up;
if(parent)
{
- strcpy(outputPath, name);
+ if(name)
+ strcpy(outputPath, name);
for(up = parent; up; up = up.parent)
{
char temp[MAX_LOCATION];
}
//if(name)
delete name;
+ delete label;
delete info;
}
int len;
int w, h;
//int textOffset;
- char label[MAX_FILENAME];
+ char string[MAX_FILENAME];
Bitmap icon;
return;
if(info)
- sprintf(label, "%s [%s]", name, info);
+ sprintf(string, "%s [%s]", label ? label : name, info);
else
- strcpy(label, name);
- len = strlen(label);
+ strcpy(string, label ? label : name);
+ len = strlen(string);
if(!icon)
{
//textOffset = indent * indentSize + (icon ? (icon.width + 4) : 0);
surface.TextOpacity(false);
- surface.TextExtent(label, len, &w, &h);
+ surface.TextExtent(string, len, &w, &h);
h = Max(h, 16);
// Draw the current row stipple
surface.Area(xStart - 3, y, xStart + w + 1, y + h - 1);
//surface.WriteTextDots(alignment, x + textOffset, y + 2, width - textOffset, name, strlen(name));
- surface.WriteTextDots(alignment, xStart, y + 2, width, label, len);
+ surface.WriteTextDots(alignment, xStart, y + 2, width, string, len);
- //if(!guiApp.textMode) -- how to do this in a dll?
+ if(!guiApp.textMode)
{
if(displayFlags.current)
{