return true;
}
+ bool OnKeyDown(Key key, unichar ch)
+ {
+ chat.disabled = false;
+ return true;
+ }
+
bool OnKeyHit(Key key, unichar ch)
{
+ if(key == space)
+ {
+ OnRightButtonDown(drag.x - offset.x, drag.y - offset.y, 0);
+ }
if(key == wheelDown || key == down || key == left || key == wheelUp || key == up || key == right)
{
Piece * piece = &pieces[selectedPiece];
int x = squareDragged.x, y = squareDragged.y;
int w,h;
bool isDown = key == wheelDown || key == right || key == down;
- chat.disabled = false;
if(isDown)
{