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ecere/gui/Window: Disabling GL Shaders by default
author
Jerome St-Louis
<jerome@ecere.com>
Fri, 15 Jul 2016 07:12:02 +0000
(
03:12
-0400)
committer
Jerome St-Louis
<jerome@ecere.com>
Thu, 28 Jul 2016 21:35:44 +0000
(17:35 -0400)
- We have better performance with the FFP at the moment
- The shaders will still kick in if FFP is not supported
ecere/src/gui/Window.ec
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diff --git
a/ecere/src/gui/Window.ec
b/ecere/src/gui/Window.ec
index
be9b4a7
..
5ec7889
100644
(file)
--- a/
ecere/src/gui/Window.ec
+++ b/
ecere/src/gui/Window.ec
@@
-9817,7
+9817,7
@@
private:
void * windowData;
CreationActivationOption creationActivation;
GLCapabilities glCapabilities;
- glCapabilities = { true, true, true, true, true, true, true, true,
tru
e, true, true, true, true, true, true, true };
+ glCapabilities = { true, true, true, true, true, true, true, true,
fals
e, true, true, true, true, true, true, true };
struct
{
bool active:1; // true if window and ancestors are active