- class / class:struct confusion with indirect import through "Display",
importing "Object" directly
cube.ec - Translucent Cube 3D Model
****************************************************************************/
import "Display"
+import "Object" // TOFIX: If this is not here, Cube/Object gets registered as a 'class' rather than class 'struct'
public class Cube : Object
{
skybox.ec - SkyBox 3D Model
****************************************************************************/
import "Display"
+import "Object" // TOFIX: If this is not here, Cube/Object gets registered as a 'class' rather than class 'struct'
static const char * faceNames[] = { "up", "fr", "dn", "bk", "rt", "lf" };
namespace gfx3D::meshes;
import "Display"
+import "Object" // TOFIX: If this is not here, Cube/Object gets registered as a 'class' rather than class 'struct'
public class Sphere : Object
{