Timer timer
{
- this, delay = 0.1; //true;
+ this, delay = 0.1;
+ // started = true;
bool DelayExpired()
{
if(/*hosting && */panel.server)
surface.background = colors[blokus.gameStarted][yellow];
x = bx + boardSize*squareWidth;
y = by;
- surface.Area(x + 10, y - 10, x - 10, y-1);
- surface.Area(x + 10, y - 10, x + 1, y+10);
+ surface.Area(x - 10, y - 10, x + 10, y-1);
+ surface.Area(x + 1, y - 10, x + 10, y+10);
s = playerNames[PlayerColor::yellow];
if(s)
surface.background = colors[blokus.gameStarted][red];
x = bx + boardSize*squareWidth;
y = by + boardSize*squareWidth;
- surface.Area(x + 10, y + 1, x - 10, y+10);
- surface.Area(x + 10, y - 10, x + 1, y+10);
+ surface.Area(x - 10, y + 1, x + 10, y+10);
+ surface.Area(x + 1, y - 10, x + 10, y+10);
s = playerNames[PlayerColor::red];
if(s)
{