ecere/gfx/OpenGL/matrixStack: Flipped glmsRotated() signs to match OpenGL behavior
authorJerome St-Louis <jerome@ecere.com>
Mon, 18 Apr 2016 11:01:04 +0000 (07:01 -0400)
committerJerome St-Louis <jerome@ecere.com>
Thu, 28 Jul 2016 21:35:37 +0000 (17:35 -0400)
commitdd761d659df6ec7c2c7ce59955379587814269b8
treec4652cc04ab98d89b13bf56cc38f2acfab451a4f
parentf432e7b4e210ee549504a9eea0ff7490ef56396d
ecere/gfx/OpenGL/matrixStack: Flipped glmsRotated() signs to match OpenGL behavior
- API Change: ecere/gfx/3D/Quaternion: RotationAxis() now taking a Vector3D instead of a Vector3Df
ecere/src/gfx/3D/Quaternion.ec
ecere/src/gfx/3D/models/Object3DSFormat.ec
ecere/src/gfx/drivers/gl3/matrixStack.ec