ecere/net/dcom; compiler/ecs: Improvements to solve interlock and racing conditions in Blokus
- Solved interlock by letting virtual methods that do not return information, return before going into user code
This way all 4 players can be notified before one such notification ends up waiting on something that will get done
after notifying all players is completed.
- Solved racing condition involving Server object's virtualsBuffer by locking a mutex around its use
- DCOM bindings generation had to be modified in ecs