#define SHADERS
#endif
-#if defined(__ANDROID__) || defined(__EMSCRIPTEN__) || defined(__ODROID__)
+#if defined(__ANDROID__) || defined(__ODROID__)
#include <GLES/gl.h>
#define GL_INT 0x1404
#define GL_DOUBLE 0x140A
+#elif defined(__EMSCRIPTEN__)
+ #include <GLES2/gl2.h>
+
+ #define ES2
+
+ #define GL_INT 0x1404
+ #define GL_DOUBLE 0x140A
#else
# if defined(SHADERS)
# include "gl_core_3_3.h"
void useVertTrans(uint count, int n, int type, uint stride, void * pointer)
{
-#if defined(_GLES) || defined(ES1_1)
+#if defined(_GLES) || defined(ES1_1) || defined(ES2)
if(glabCurArrayBuffer != ((this != null) ? buffer : 0))
GLABBindBuffer(GL_ARRAY_BUFFER, ((this != null) ? buffer : 0));
if(type == GL_INT)
if(glabCurElementBuffer != buffer)
GLABBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data, GL_STATIC_DRAW); //GL_DYNAMIC_DRAW);
+ if(size)
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data, GL_STATIC_DRAW); //GL_DYNAMIC_DRAW);
+ else
+ ;
}
}
{
if(glabCurElementBuffer != ((this != null) ? buffer : 0))
GLABBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ((this != null) ? buffer : 0));
-#if defined(_GLES) || defined(ES1_1)
+#if defined(_GLES) || defined(ES1_1) || defined(ES2)
type = GL_UNSIGNED_SHORT;
#endif
glDrawElements(primType, count, type, indices);