_dpl2(_dpct, dplchan::debuggerCall, 0, "Debugger::HandleExit(", reason, ", ", code, ")");
_ChangeState(loaded); // this state change seems to be superfluous, might be in case of gdb crash
targetProcessId = 0;
_dpl2(_dpct, dplchan::debuggerCall, 0, "Debugger::HandleExit(", reason, ", ", code, ")");
_ChangeState(loaded); // this state change seems to be superfluous, might be in case of gdb crash
targetProcessId = 0;