import "ecere" class MainWindow : Window { text = "Bitmap Demo"; background = black; borderStyle = sizable; hasMaximize = true; hasMinimize = true; hasClose = true; size = { 576, 432 }; BitmapResource castleGfx { ":castle.png", window = this }; void OnRedraw(Surface surface) { Bitmap bitmap = castleGfx.bitmap; if(bitmap) surface.Blit(bitmap, 100, 100, 0,0, bitmap.width, bitmap.height); } } MainWindow mainWindow {};